Arm Up: Plate Armor
Plate Armor is a compact Equipment that turns any creature into a reliable threat. For a modest cost this artifact grants the equipped creature +3/+3 and ward {1}, giving your attacker both raw power and a layer of protection against targeted removal. The printed Equip cost is {3} and the text includes a meaningful cost reduction that rewards an Equipment heavy board; the more metal you field the cheaper it gets to attach.
In Foundations Jumpstart this card plays well in decks that want to close out combat or protect a key creature while you set up tempo. Plate Armor is straightforward to evaluate at the table. It buffs toughness, raises damage output, and forces opponents to spend resources to deal with the creature. Pick it when you want efficient, repeatable enhancement that scales with an Equipment plan.
Card Details:
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Mana Cost – {2}{W}
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Card Type – Artifact — Equipment
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Subtypes – Equipment
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Card Text / Rules Text (Printed) – Equipped creature gets +3/+3 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Equip {3}. This ability costs {1} less to activate for each other Equipment you control. ({3}: Attach to target creature you control. Equip only as a sorcery.)
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Power / Toughness – N A
Condition: Light Play. Set: Foundations Jumpstart. Add Plate Armor to your deck to shore up attacks and make removal more costly for your opponent.