Phantom Blade: Silent Execution
Phantom Blade translates Assassin lore into a tidy piece of utility for black decks that want immediate board impact. When Phantom Blade enters the battlefield it can attach to a creature you control while simultaneously destroying up to one other target creature. That enter the battlefield tempo makes it a clean answer in midgame spots and a reliable way to convert a removal spell into a threat on the board.
Equipped creatures gain +1/+1 and menace which shifts combat math in your favor and forces unfavorable blocks from opponents. Equip 2 gives you a low cost to move the blade between attackers or to recover it after a trade. In play imagine using Phantom Blade to clear a blocker then push through damage with a boosted attacker; it reads as efficient removal and a compact anthem all in one. Use it where removal plus a clock changes the state of the game.
Card Details:
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Mana Cost – {4}{B}
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Card Type – Artifact, Equipment
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Subtypes – None printed
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Card Text / Rules Text (Printed) – When Phantom Blade enters the battlefield, attach it to up to one target creature you control. Destroy up to one other target creature. Equipped creature gets +1/+1 and has menace. (It can't be blocked except by two or more creatures.) Equip 2
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Power / Toughness – Not applicable
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Loyalty – Not applicable