Pelakka Wurm — Sustain and Draw
Pelakka Wurm arrives as a sturdy 7 7 body that both stabilizes and advances your board state. In practice the Pelakka Wurm trades damage for life the moment it hits the battlefield, granting you seven life which buys time against aggressive decks while presenting trample pressure that forces through excess damage. The foil treatment and Near Mint condition make this Foundations printing a clean addition for collectors and players who value presentation as much as playability.
The second half of the card pulls long term value. When the Wurm dies you draw a card, so it fits neatly into midrange builds that want resilient threats that recover card advantage after a removal spell resolves. As an uncommon with a straightforward rules package this Pelakka Wurm slots into green decks that need a finish or a life buffer without complicated setup. Add it to your sideboard or main deck and let it anchor late game turns.
Card Details:
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Mana Cost – {4}{G}{G}{G}
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Card Type – Creature
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Subtypes – Wurm
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Card Text / Rules Text (Printed) – Trample (This creature can deal excess combat damage to the player or planeswalker it is attacking.) When this creature enters, you gain 7 life. When this creature dies, draw a card.
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Power / Toughness – 7/7