Part the Waterveil (Battle for Zendikar) Damaged / Poor Foil

Sorcery

Take an extra turn after this one. Exile Part the Waterveil. Awaken 6— (If you cast this spell for , also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Part the Waterveil (Battle for Zendikar) Damaged / Poor Foil


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