Overgrown Tomb Ready Play
Overgrown Tomb is a practical dual land for midrange and control shells that need consistent access to black and green. As Overgrown Tomb enters the battlefield you may pay 2 life. If you do not it enters the battlefield tapped. That simple choice makes it a flexible play on turn one and a reliable source of {B} or {G} once online. The art shows a reclaimed necropolis where guild influence and wild growth coexist which fits the card role in decks that trade tempo for late game value.
Seasoned pilots will appreciate how Overgrown Tomb interacts with fetch lands and life payment synergies. It fits naturally into Ravnica Remastered builds where color fixing matters and every land drop can influence the stack. Use it to smooth out early plays or to make sure your removal and threats line up when you need both colors on the same turn.
Card Details:
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Mana Cost – None
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Card Type – Land
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Subtypes – Swamp Forest
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Card Text / Rules Text (Printed) – {T}: Add {B} or {G}. As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Power / Toughness – N A
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Loyalty – N A