Charge to Victory
Overcome from Foundations Jumpstart is a compact finishing sorcery that turns a stalled board into a decisive assault. Cast for {3}{G}{G}, Overcome gives creatures you control +2/+2 and trample until end of turn, converting incremental advantages into lethal reach. It slots cleanly into midrange and token decks that want a reliable pump and an easy way to push damage through blockers.
This Near Mint English copy is ready for play or sleeve. Use Overcome when your attackers need both bulk and evasion to close a game; the printed reminder text clarifies how excess combat damage works against players and planeswalkers so you can sequence combat with confidence. A practical inclusion for players who prefer straightforward impact and predictable results, it pairs well with anthem effects and wide boards. Add it to your deck and press the advantage when it matters most.
Card Details:
-
Mana Cost – {3}{G}{G}
-
Card Type – Sorcery
-
Subtypes –
-
Card Text / Rules Text (Printed) – Creatures you control get +2/+2 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it is attacking.)
-
Power / Toughness –
-
Loyalty –