Oko, the Ringleader — Mischief on Mount
Oko, the Ringleader arrives as a planeswalker built for flexible board play. At {2}{G}{U} you get a three loyalty starting point and a toolbox of effects that convert Oko into the battlefield presence you need. The beginning of combat replacement lets Oko copy one of your creatures while keeping hexproof, which changes combat math and protects your tempo. The +1 is a mixed card advantage play that reads differently if you have committed a crime this turn which invites timing and sequencing choices. The minus ability makes a solid 3/3 green Elk token to apply pressure or block and the ultimate multiplies permanents into a token army when it resolves.
From a lore angle Oko fits Outlaws of Thunder Junction as a cunning figure who bends identities and assets to his favor. In practical play he rewards careful planning and reads of the stack. Use the copy ability to steal relevant combat roles and use the ultimate in a position where nonland permanents are abundant. This borderless, near mint print will appeal to players who value a planeswalker that acts as both a threat and a utility engine in midrange, token, and rogue builds.
Card Details:
Mana Cost {2}{G}{U}
Card Type Legendary Planeswalker
Subtypes Oko
Card Text / Rules Text (Printed) At the beginning of combat on your turn, Oko, the Ringleader becomes a copy of up to one target creature you control until end of turn, except he has hexproof. +1: Draw two cards. If you have committed a crime this turn, discard a card. Otherwise, discard two cards. −1: Create a 3/3 green Elk creature token. −5: For each other nonland permanent you control, create a token that is a copy of that permanent.
Loyalty 3