Myr Battlesphere creates immediate board presence by dropping four 1/1 colorless Myr artifact creature tokens when it enters the battlefield. Those bodies let you pressure opponents or fuel a larger plan while your board grows. The card itself is a sturdy value engine at seven mana, featuring a solid 4/7 body that sticks around and threatens a big turn with the right support.
Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking. This ability scales with your board and rewards careful combat sequencing, turning a swarm into real reach. In Commander, it fits well in artifact heavy or Myr centric builds, providing reliable board presence and a potent finisher when the window opens.
Card Details:
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Mana Cost – {7}
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Card Type – Artifact Creature — Myr Construct
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Subtypes – Myr, Construct
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Card Text / Rules Text (Printed) – When Myr Battlesphere enters the battlefield, create four 1/1 colorless Myr artifact creature tokens. Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
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Power / Toughness – 4/7