Monastery Raid — Strike and Scavenge
Monastery Raid gives you a concise, tempo-friendly payoff for aggressive lines. For {2}{R} you get immediate card advantage or a bigger dig if your Assassin or commander connected in combat that turn. Play it after a surprise attack or in response to a blocker being removed and you can either exile the top two cards of your library or, if the freerunning cost was paid, exile the top X cards instead.
The card reads like a toolbox for red decks that want replacement value without slowing down the plan. Use the exiled cards to keep pressure across turns and to refill your options between combat steps. Practical and straightforward, Monastery Raid is solid in burn and aggro shells and it finds a natural home in Assassin themed builds from the Universes Beyond set. Add it to your deck and test sequences where one extra spell or land changes how your next attack resolves.
Card Details:
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Mana Cost – {2}{R}
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Card Type – Sorcery
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Subtypes – (none)
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Card Text / Rules Text (Printed) – Freerunning X{R} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Exile the top two cards of your library. If this spell’s freerunning cost was paid, exile the top X cards of your library instead. You may play the exiled cards until the end of your next turn.
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Power / Toughness – N A
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Loyalty – N A