Mob Verdict: Court of the Commons
Mob Verdict rewards reading a table and predicting votes. As a sorcery that punishes opponents and can refill your hand, it plays well in multiplayer shells that lean into politics and pressure. Play it when you can force votes that split against a tense board state. The extended art frames the crowd and sharpens the card's social mechanic, which matters in Commander games where alliances swing outcomes.
Use the secret council trigger to shift damage toward a target player and the creatures they control while possibly netting cards for yourself. It pairs with effects that alter voting, hand size, or that expose the likely target of the table. In lore terms this is the moment the manor's assembly decides fate by voice. In practical terms it is a tool for controlled board wipes and selective removal that scales with multiplayer politics.
Card Details:
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Mana Cost – {2}{R}{R}
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Card Type – Sorcery
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Subtypes –
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Card Text / Rules Text (Printed) – Secret council — Each player secretly votes for another player, then those votes are revealed. For each vote an opponent received, Mob Verdict deals 2 damage to that player and each creature that player controls. For each vote you received, draw a card.
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Power / Toughness –
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Loyalty –