Hammerfall Commander
Mjolnir, Storm Hammer arrives as a Legendary Artifact Equipment that demands a legendary wielder and punishes open defenses. When Mjolnir hits the battlefield it automatically bonds to a target legendary creature you control, making it an immediate upgrade to a commander or marquee creature. The attack trigger reads like a two for one in combat: it taps a blocking creature, marks it with a stun counter to limit future use, and then converts board control into direct damage by dealing each opponent damage equal to how many creatures they have tapped.
From a gameplay perspective Mjolnir rewards proactive attacking and board manipulation. Equip cost is moderate so you plan when to swing and whom to commit. Use it in a deck built around legendary creatures or in a multiplayer shell that can capitalize on tapping opponents down and turning their tapped boards into points of damage. The foil etched finish on this Light Play English printing gives a subtle pop while the mechanic stays true to Assassin lore of striking from above and leaving foes incapacitated.
Card Details:
-
Mana Cost – {4}
-
Card Type – Legendary Artifact
-
Subtypes – Equipment
-
Card Text / Rules Text (Printed) – When Mjolnir enters the battlefield, attach it to target legendary creature you control. Whenever equipped creature attacks, tap target creature defending player controls and put a stun counter on it. Then Mjolnir deals damage to each opponent equal to the number of tapped creatures that opponent controls. Equip {4}.
-
Power / Toughness – Not applicable