Mistrise Village — Steady Shore for the Temur
Mistrise Village is a tactical land that rewards board presence and deck construction that leans into Mountain or Forest access. The borderless art shows a geothermal settlement perched between steam vents and sea, which reflects the card's place in a Temur toolkit where sequencing and untapped mana matter. In play the card reads plainly: it enters tapped unless you control a Mountain or a Forest, which affects mulligan decisions and turn one tempo.
Beyond basic mana it provides a blue source and a one shot protection line. Paying a single blue and tapping Mistrise Village makes the next spell you cast this turn uncounterable. That makes it useful in control shells that need to close windows for countermagic or in combo builds that must resolve a single critical spell. Near Mint borderless printings combine collectibility with tabletop utility, so include this land when you want predictable blue access plus a small insurance policy for a key turn.
Card Details:
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Mana Cost – (None)
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Card Type – Land
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Subtypes – (None)
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Card Text / Rules Text (Printed) – This land enters tapped unless you control a Mountain or a Forest. Tap: Add U. U, Tap: The next spell you cast this turn can’t be countered.
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Power / Toughness – (Not applicable)
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Loyalty – (Not applicable)