Mist Dancer — Lift Your Merfolk Army
Mist Dancer is a compact engine for flying tribal lists. For six mana you get a 3 3 that gives other Merfolk a persistent power bump and the ability to fly. That simple package strengthens air combat lines and turns small evasive creatures into consistent aerial threats without changing your tempo dramatically.
The Encore ability reads like a late game reset for aggressive pilots. Exiling Mist Dancer from your graveyard creates attacking token copies against each opponent which arrive with haste and must be sacrificed at end step. Use this to push through multiPlayer damage or to force blocks and clear the way for a follow up. Practical, straightforward and well suited to decks that want repeatable pressure and rescue options from the graveyard.
Card Details:
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Mana Cost – {4}{U}
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Card Type – Creature
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Subtypes – Merfolk Wizard
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Card Text / Rules Text (Printed) – Flying. Other Merfolk you control get +1/+0 and have flying. Encore {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
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Power / Toughness – 3/3