Feast or Flood
Meat Locker / Drowned Diner from Duskmourn brings a choice that shapes your midgame tempo. Play the Meat Locker side when you want immediate removal and resource denial. It costs {1}{B} and reads like a compact disruption spell that trades your life for board control, fitting black's push for incremental advantage. Use it when your opponent leans on creatures and graveyard synergies; the payoff is immediate and tidy while still leaving room for follow up plays.
The Drowned Diner side offers a slower but persistent advantage at {2}{U}. It taxes attack angles and can lock down lanes by returning creatures to owners hands and generating a creeping token or clue to replace tempo loss. The two modes mirror Duskmourn flavor by forcing choices that feel like survival tactics rather than brute force. Practical players will value the flexibility and timing choices this split card supplies in limited and casual constructed shells.
Card Details:
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Mana Cost – Meat Locker {1}{B} • Drowned Diner {2}{U}
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Card Type – Split Sorcery // Enchantment
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Subtypes – Meat Locker has no subtype // Drowned Diner has no subtype
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Card Text / Rules Text (Printed) – Meat Locker — Target creature gets -3/-3 until end of turn. You lose 2 life. Drowned Diner — At the beginning of your upkeep if an opponent controls more creatures than you, return target creature an opponent controls to its owner’s hand. When Drowned Diner enters the battlefield create a 1 1 Spectral Patron token.
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Power / Toughness – N A