Biomancer Prime
Master Biomancer is a compact engine for +1/+1 counter strategies and tribal layering in a Ravnica environment. With a modest casting cost and a 2 4 body, it makes your incoming creatures considerably larger by granting additional counters equal to the Biomancer's power. The card also turns those creatures into Mutants in addition to their other types which can open interactions with sacrifice outlets, blink effects and proliferate loops without changing their original identities.
Play Master Biomancer early and pair it with low cost creatures that benefit most from entering the battlefield bigger. It is particularly efficient in decks that care about enter the battlefield triggers or that want to scale a board presence while leaving removal targets intact. The text on this printing matches the physical card so you can proxy future rules interactions with confidence when planning sideboard swaps or metagame reads.
Card Details:
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Mana Cost – {2}{G}{U}
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Card Type – Creature
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Subtypes – Elf Wizard
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Card Text / Rules Text (Printed) – Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types.
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Power / Toughness – 2/4