Field Clearer: Massacre Wurm
Massacre Wurm arrives as a board resolver that punishes overextended opponents. When Massacre Wurm enters the battlefield the immediate -2/-2 sweeps through opposing boards and can finish off key blockers or token armies. The secondary trigger turns every opponent creature death into a net life loss which compounds in attrition matchups and works well with sacrifice synergies you already run.
As a six five for four black black black the body is threatening enough to close out games after you have thinned enemy boards. In Commander settings the wurm rewards patient play and timing; cast it after combat tricks or once removal is baited and watch multiple small creatures turn into incremental life swings. The card fits cleanly into Phyrexian and aristocrat decks and pairs with effects that force chump blocks or trigger mass removal.
Card Details:
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Mana Cost – {3}{B}{B}{B}
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Card Type – Creature
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Subtypes – Phyrexian Wurm
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Card Text / Rules Text (Printed) – When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn. Whenever a creature an opponent controls dies, that player loses 2 life.
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Power / Toughness – 6/5
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Set – Commander: Murders at Karlov Manor
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Rarity – Mythic
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Language / Condition – English / Near Mint