Mass Mutiny — Turn Your Table into a Raid
Mass Mutiny is a high-impact red sorcery that reads like a temporary coup. Cast for {3}{R}{R}, it lets you seize up to one creature from each opponent until end of turn, untap those creatures and give them haste. In multiplayer games this converts board presence into immediate offense, or into a flurry of defensive blockers you can sacrifice or bounce after the turn ends. The card rewards timing and read of the table more than raw card advantage.
From a lore angle Mass Mutiny fits Outlaws of Thunder Junction’s taste for sudden reversals and communal chaos. Play it after an opponent overcommits to a combat step or to clear lethal paths through blockers. Experienced players will use it to redirect threats, trigger enter the battlefield effects, and reset combat math in your favor without a long-term investment.
Card Details:
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Mana Cost – {3}{R}{R}
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Card Type – Sorcery
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Subtypes – —
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Card Text / Rules Text (Printed) – For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.
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Power / Toughness – N/A