Plot Your Fate
Make Your Own Luck gives you controlled chaos. Make Your Own Luck lets you inspect the top three cards of your library, exile a nonland among them and have that card become plotted while the rest go to your hand. The exchange is clear. You trade immediate card draw for a guaranteed future play that you can cast as a sorcery without paying its mana cost on a later turn. That makes this an attractive midgame setup tool in decks that want to lock in a high impact spell or piece of removal.
Use Make Your Own Luck to smooth draws and set up turns ahead. It pairs well with library manipulation, scry effects and any way to benefit from exiling or plotting. Expect to sacrifice tempo now to secure a decisive swing later. In Outlaws of Thunder Junction terms this card reads like a gambler who files the odds in your favor and then waits for the right moment to strike.
Card Details:
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Mana Cost – {3}{G}{U}
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Card Type – Sorcery
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Subtypes –
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Card Text / Rules Text (Printed) – Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.)
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Power / Toughness –
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Loyalty –