Forge a Turnaround with Magma Opus
Magma Opus is a tight, utility instant that rewards timing and flexible planning. Casting Magma Opus grants four points of damage you can split across multiple targets, lets you lock down two problem permanents by tapping them, and gives you a 4 4 blue and red Elemental token to pressure boards. The card also replaces itself by drawing two cards, so it functions as removal, tempo and card advantage in one play. Light Play condition makes this copy ideal for play in Commander pods where presentation matters while still being budget friendly.
In the context of Commander: Tarkir and Dragonstorm themes, Magma Opus fits into spell heavy red and blue builds that leverage single large plays. You can cast it proactively to clear blockers and develop a threat or hold it as an answer to a key activation. The alternate discard line for {U}{R} to create a Treasure token gives recursive utility in long games and aids combo turns that need extra mana. This description reflects the card from the Commander: Tarkir: Dragonstorm set and is a practical pick for players seeking a versatile mythic instant.
Card Details:
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Mana Cost – {6}{U}{R}
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Card Type – Instant
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Subtypes –
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Card Text / Rules Text (Printed) – Magma Opus deals 4 damage divided as you choose among any number of targets. Tap two target permanents. Create a 4/4 blue and red Elemental creature token. Draw two cards.
{U}{R}, Discard this card: Create a Treasure token.
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Power / Toughness –
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Other – Set: Commander: Tarkir: Dragonstorm. Rarity: Mythic. Language: English. Condition: Light Play.