Lost in the Maze brings a subtle yet effective control option to blue decks in Murders at Karlov Manor. It arrives with flash so you can cast it at instant speed and shift the board immediately. When it enters the battlefield you may tap up to X target creatures and place a stun counter on each opponent owned creature tapped this way, creating tempo swings and long term denial against key attackers or blockers. The enchantment also grants hexproof to tapped creatures you control which preserves your blockers and keeps your plans intact while opponents try to recover.
Play it to disrupt a combo piece or to deny a blocking line while you establish an advantage. The X cost lets you scale the effect to the game state. The stun counter wording matters because it changes how permanents untap and interacts cleanly with untap phases and removal that cares about counters. For players who prioritize timing and resource denial this card rewards thoughtful sequencing and preserves board presence without committing a creature to the fray.
Card Details:
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Mana Cost – {X}{U}{U}
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Card Type – Enchantment
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Subtypes –
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Card Text / Rules Text (Printed) – Flash
When Lost in the Maze enters the battlefield, tap X target creatures. Put a stun counter on each of those creatures you don’t control. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Tapped creatures you control have hexproof.
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Power / Toughness –
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Loyalty –