Locked in the Cemetery — Hold the Line
Locked in the Cemetery is a compact blue aura that punishes attackers and slows midrange threats by denying them the usual untap rhythm. Cast for {1}{U}, this Enchantment that enchants a creature arrives with built in timing: if your graveyard has five or more cards when it enters, the enchanted creature is immediately tapped. From there it never untaps during its controller's untap step, which converts a single cast into repeated tempo advantage across turns. That makes it a practical choice in control shells, graveyard synergy lists, and tempo builds that can reliably fill the bin.
The card reads simply and functions predictably in play patterns that value incremental resource denial. Experienced players will recognize Locked in the Cemetery as a soft removal that pairs well with bounce or removal targets, attack tax strategies, and cards that generate self mill. The flavor fits the Foundations Jumpstart ethos: straightforward disruption with a clear window for interaction and a small touch of cemetery-bound lore that explains the name without slowing game flow. Add this to your sideboard or main deck when you need a cheap, repeatable way to neutralize a problem creature.
Card Details:
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Mana Cost – {1}{U}
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Card Type – Enchantment
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Subtypes – Aura
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Card Text / Rules Text (Printed) – Enchant creature. When Locked in the Cemetery enters, if there are five or more cards in your graveyard, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
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Power / Toughness – N A