Life Insurance Life Insurance fits neatly into any Orzhov shell that plans for late game attrition. The enchantment pairs extort with a steady Treasure generator so every removal spell becomes a plan for incremental value. Play it behind a steady stream of removal and board sweepers and it turns each grave into a resource while keeping opponents on a predictable life clock.
As an experienced pilot you will note the exchange is symmetrical. Extort pressures opponents and refuels your life total. The second ability punishes wide creature strategies and converts casualties into Treasure tokens that fuel more spells or pay extort costs. This card reads as a practical tool in multiplayer games where life totals, resources, and tempo trade places often.
Card Details:
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Mana Cost – {3}{W}{B}
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Card Type – Enchantment
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Subtypes –
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Card Text / Rules Text (Printed) – Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Whenever a nontoken creature dies, you lose 1 life and create a Treasure token.
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Power / Toughness – Not applicable
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Loyalty – Not applicable