Lassoed by the Law: Rope Them Out, Ride the Reward Lassoed by the Law slots into white control shells where tempo and board presence matter. When this enchantment resolves you remove a key nonland permanent from an opponent until your lasso leaves play. That interaction buys you a turn or two to reset the board or develop a plan while the card also replaces itself by creating a 1 1 red Mercenary token. This makes the card a compact answer and a source of offense that plays well with blink, sacrifice and protection effects.
The Mercenary token comes with a tap ability that grants a modest one power bump to a creature you control until end of turn. Use that ability for surprise alpha strikes or to push through a blocker after you have secured a late game target off the battlefield. In build decisions think about synergy with flicker strategies and white packages that benefit from temporary exile. Lassoed by the Law reads cleanly and slots into midrange and commander lists looking for flexible removal that leaves something behind.
Card Details:
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Mana Cost – {3}{W}
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Card Type – Enchantment
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Subtypes –
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Card Text / Rules Text (Printed) – When Lassoed by the Law enters the battlefield, exile target nonland permanent an opponent controls until Lassoed by the Law leaves the battlefield. When Lassoed by the Law enters the battlefield, create a 1/1 red Mercenary creature token with “{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.”
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Power / Toughness – N A
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Loyalty – N A