Charge Through the Labyrinth
Labyrinth Adversary is a straightforward red clock and breaker. At {3}{R} for a 4/3 Minotaur with trample it stakes a reliable role in midrange and aggressive builds. Its attack trigger lets you pay {1}{R} to strand a blocker and clear a path for lethal trample damage or to push through incremental card advantage by turning favorable trades into direct face damage.
From a gameplay perspective this card functions as a tempo stick that punishes slow boards. Use the trigger on surprise attacks or when your opponent commits high value blockers. The card carries a small piece of Assassin's Creed lore tied to the Labyrinth and Kassandra without changing its mechanical intent. Practical and effective, Labyrinth Adversary slots into any red deck that wants consistent combat reach and a way to convert board presence into player damage. Add it to your deck and start forcing awkward blocks.
Card Details:
-
Mana Cost – {3}{R}
-
Card Type – Creature
-
Subtypes – Minotaur
-
Card Text / Rules Text (Printed) – Trample (This creature can deal excess combat damage to the player it's attacking.) Whenever you attack, you may pay 1{R}. When you do, target creature can't block this turn.
-
Power / Toughness – 4/3