Read the Room
Knowledge Is Power rewards decks that prioritize card flow. As an enchantment for {3}{W}{U} it converts drawn cards into raw punch by giving creatures you control +X/+X where X equals the number of cards you have drawn this turn. Play this into a deck with repeatable draw engines and it turns a single dig into a wide board buff that scales with your card advantage.
In Commander games this is an anthem that asks you to build around timing. A card or effect that draws multiple cards at once pairs cleanly with Knowledge Is Power and turns cantrips into immediate tempo. It also plays well with tutor chains and card draw spells that end on your turn. Expect to protect the enchantment and sequence your draws to get maximum value when you attack or finish off an opponent.
Card Details:
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Mana Cost – {3}{W}{U}
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Card Type – Enchantment
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Subtypes –
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Card Text / Rules Text (Printed) – Creatures you control get +X/+X, where X is the number of cards you have drawn this turn.
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Power / Toughness – N A
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Rarity – Rare
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Set – Commander: Murders at Karlov Manor
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Language – English
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Condition – Near Mint