King Narfi's Betrayal: Mill, Loot, and Cast
King Narfi's Betrayal is a compact Saga that converts milling into a repeatable resource. The first chapter mills four cards from each player and lets you exile a creature or planeswalker from each graveyard. That initial mill gives you targeted card advantage while populating the Saga with options for later chapters. The printed setup is tidy and efficient for a graveyard focused deck.
By the second chapter you gain permission to cast spells exiled with this Saga and you can spend mana as though it were any color to pay for them. That change of zone turns other players graveyards into potential fuel and lets an otherwise limited deck tutor into playable outcomes. Use this in a control build that wants flexible answers or in a selfish list that leans into reanimator style plays. The card reads cleanly and performs predictably in multiplayer games where finding a single creature or planeswalker can swing a table.
Card Details:
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Mana Cost – {1}{U}{B}
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Card Type – Enchantment — Saga
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Subtypes – Saga
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Card Text / Rules Text (Printed) – (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I Each player mills four cards. Then you may exile a creature or planeswalker card from each graveyard. II Until end of turn, you may cast spells from among cards exiled with King Narfi's Betrayal, and you may spend mana as though it were mana of any color to cast those spells. III (No printed text for III on this card.)
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Power / Toughness – N A