Break Through with Kick in the Door
Kick in the Door from Adventures in the Forgotten Realms taps into the raw, impulsive energy that defines red’s chaotic spirit. For just a single red mana, this sorcery not only bolsters a creature with a +1/+1 counter but also grants it haste, making it an instant threat that can strike the battlefield unimpeded. The added clause that the creature can’t be blocked by Walls introduces a tactical nuance—negating defensive stalling tactics and ensuring your charge crashes through like a true barbarian’s assault.
This card shines in aggressive decks that rely on quick, decisive strikes. Combining Kick in the Door with creatures that benefit from counters or haste complements synergies found in cards like Edgewall Innkeeper or Forgeborn Oreads, amplifying your tempo and board presence. The venture mechanic adds a flavorful layer, encouraging you to explore the dungeon’s challenges while pushing your board state forward—an elegant blend of theme and function unique to this set.
Card Details:
-
Mana Cost: {R}
-
Card Type: Sorcery
-
Subtypes: —
-
Card Text / Rules Text (Printed): Put a +1/+1 counter on target creature. That creature gains haste until end of turn and can’t be blocked by Walls this turn. Venture into the dungeon. (Enter the first room or advance to the next room.)
-
Power / Toughness: —
-
Loyalty: —