Goldkeeper of Kheru
Kheru Goldkeeper rewards careful graveyard play with a steady stream of Treasure and a late game toolbox through Renew. The 3/3 flying Dragon slots into midrange decks that value recurring resources; whenever cards leave your graveyard during your turn you get a Treasure token which converts slow recursion into immediate ramp. In foil Near Mint condition this Tarkir Dragon shows crisp art and a reflective surface that highlights the hoard at its claws.
The Renew ability turns the card from a tempo piece into a combat enabler. Exiling Kheru Goldkeeper from your graveyard for {2}{B}{U}{G} places two +1/+1 counters and a flying counter on a creature, which scales well with +1/+1 synergies and grants evasive damage later in the game. If you build around discard, dredge or self-mill, Kheru Goldkeeper functions as both an engine and a finisher. Add it to decks that want repeatable Treasure production and a reliable flyer that can become a pump spell from the bin.
Card Details:
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Mana Cost – {1}{B}{U}{G}
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Card Type – Creature
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Subtypes – Dragon
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Card Text / Rules Text (Printed) – Flying. Whenever one or more cards leave your graveyard during your turn, create a Treasure token. (It's an artifact with "T, Sacrifice this token: Add one mana of any color.") Renew — {2}{B}{U}{G}, Exile this card from your graveyard: Put two +1/+1 counters and a flying counter on target creature. Activate only as a sorcery.
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Power / Toughness – 3/3