Stomper from Kazandu
Kazandu Stomper is a straightforward green finisher that punishes slow boards and rewards land sequencing. This 6/5 Beast hits hard with trample and arrives with a tempo twist: when Kazandu Stomper enters the battlefield you may return up to two lands you control to their owner s hand. That bounce can free up mana for a second wave of plays or protect key utility lands from removal.
In play the Stomper reads like a choice between raw power and position. Use it to close out games after a land drop or to enable landfall and replays in decks that loop lands. The flavor nods to Kazandu s rough geography where growth and ruin walk the same path. If you want a reliable, mana intensive threat that creates meaningful decisions on impact this creature fits that role cleanly.
Card Details:
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Mana Cost – {5}{G}
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Card Type – Creature
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Subtypes – Beast
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Card Text / Rules Text (Printed) – Trample (This creature can deal excess combat damage to the player or planeswalker it s attacking.) When Kazandu Stomper enters, return up to two lands you control to their owner s hand.
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Power / Toughness – 6/5