Jump Scare — Sudden Disruption
Jump Scare is a compact trick from Duskmourn House of Horror that reads like a clean answer in tight spots. As an experienced player you will appreciate how the card slips into tempo plays and gives you a reliable way to neutralize a threat without overcommitting resources. The Near Mint Foil treatment makes this common feel snappier in draft and deck photos while preserving all tournament legality for casual and competitive play.
The printed effect rewards timing and reads plainly at the table, so you can bait blocks or remove a blocker before committing to a late attack. In limited it stabilizes board states against early pressure. In constructed it slots into sideboards where instant speed disruption matters. The flavor ties into Duskmourns mood by turning a quiet moment into an immediate swing in advantage, useful for players who prize efficient interaction over flashy plays.
Card Details:
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Mana Cost – {1}{B}
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Card Type – Instant
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Subtypes – —
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Card Text / Rules Text (Printed) – Target creature gets -2/-2 until end of turn. If that creature would die this turn, exile it instead.
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Power / Toughness – n a