Jace Reawakened returns as a measured, toolbox planeswalker for players who steer games with card advantage and careful sequencing. At a cost of {2}{U}{U} and starting loyalty of 3, this Jace imposes an early tempo constraint by forbidding casts during your first three turns. That restriction forces a deliberate opening plan and rewards mid game control with two incremental plus abilities that trade card selection and a unique exile into plotted status. Use the first plus to sculpt your hand and the second to convert cheap answers or combo pieces into repeatable value across turns.
His minus six is a payoff that turns tight play into explosive lines. For a single activation you set up a window where each cast becomes a copied spell that can target anew. That capability pairs with both value engines and single target finishers and changes how you sequence removal and draw. From a deck building perspective this Jace encourages redundancy in low cost spells and a patient approach to tempo that fits the outlaw aesthetic of Thunder Junction without leaning on flashy inevitability.
Card Details:
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Mana Cost – {2}{U}{U}
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Card Type – Legendary Planeswalker
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Subtypes – Jace
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Card Text / Rules Text (Printed) – You can’t cast this spell during your first, second, or third turns of the game. +1: Draw a card, then discard a card. +1: You may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted. −6: Until end of turn, whenever you cast a spell, copy it. You may choose new targets for the copy.
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Power / Toughness – N A
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Loyalty – 3