Inventive Wingsmith — Forge Flight for the Board
Inventive Wingsmith is a practical addition to white aggro and tempo shells in Outlaws of Thunder Junction. For {2}{W} you get a 2/4 Creature that earns its keep over turns. If you did not cast a spell from your hand this turn the Wingsmith gains a flying counter on your end step provided it does not already have one. That interaction rewards patient sequencing and makes blocking less reliable for the opponent.
Play it on curve to present a sturdy body that can take hits and then threaten the skies as the game goes long. The card reads well alongside removal and cards that tax opponents for spells. From a lore angle the Dwarf Artificer fits the set motif: practical ingenuity that turns mundane workshops into runways. Use it where incremental advantage and battlefield presence matter.
Card Details:
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Mana Cost – {2}{W}
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Card Type – Creature
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Subtypes – Dwarf Artificer
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Card Text / Rules Text (Printed) – At the beginning of your end step, if you haven’t cast a spell from your hand this turn and Inventive Wingsmith doesn’t have a flying counter on it, put a flying counter on it.
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Power / Toughness – 2/4