Siege the Night
Invasion of Innistrad is a compact engine for controlling combat on a haunted plane. Castable for {2}{B}{B}, this Battle arrives with Flash so it answers developing attacks and plays around timing; it also taxes your opponent by forcing a target to be the focus of assaults. An experienced pilot will use the entry trigger to neuter a blocking threat and then steer attackers toward the chosen opponent, turning combat math into a one sided ledger.
The card flips the usual defensive script of Innistrad into an offensive tool. Its enter the battlefield line punishes overextended boards, the protect clause funnels attacks in predictable ways, and the defeat mechanic transitions the game state further when you lock down the right targets. Use it in midrange or control decks that value tempo swings and removal redundancy. Add this Near Mint English printing to a sealed or draft collection and you gain a flexible answer that fits the set lore without overcommitting your resources.
Card Details:
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Mana Cost – {2}{B}{B}
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Card Type – Battle
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Subtypes – Siege
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Card Text / Rules Text (Printed) – Flash. As Invasion of Innistrad enters, choose an opponent to protect: You and others can attack it. When it is defeated, exile it, then cast it transformed. When this battle enters, target creature an opponent controls gets -3/-3 until end of turn.
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Power / Toughness – N A