Mind Probe Maneuver
Intrude on the Mind puts you in the seat of a cold calculation. Cast Intrude on the Mind for {3}{U}{U} and reveal the top five cards of your library, split them into two piles, then force your opponent to decide which pile you draw. That choice shapes both your hand and your graveyard while leaving a physical token on the battlefield. This play rewards careful sequencing and a sense for what your opponent fears most.
Played in control shells or graveyard synergies, Intrude on the Mind is both card selection and battlefield development. The created Thopter can scale quickly because it gains a +1/+1 counter for each card that ends up in your graveyard this way, turning a simple tutor into tempo and a potential clock. Familiarity with the Murders at Karlov Manor set helps you split piles to maximize value and to set up future plays that rely on artifact creatures or reanimation targets.
Card Details:
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Mana Cost – {3}{U}{U}
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Card Type – Instant
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Subtypes –
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Card Text / Rules Text (Printed) – Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. Create a 0/0 colorless Thopter artifact creature token with flying, then put a +1/+1 counter on it for each card put into your graveyard this way.
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Power / Toughness – Not applicable
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Loyalty – Not applicable