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Inspiring Paladin is a dependable two mana white body that turns tempo into tangible advantage. The card rewards proactive play; its static clause gives the paladin first strike on your turn, allowing favorable trades and reliable damage through blockers. As a 3/3 Human Knight, it fits comfortably in boards that expect early to mid game pressure and pairs especially well with token producers and counter synergies.
The secondary clause grants first strike to any creature you control that carries a +1/+1 counter during your turn. That interaction opens practical lines in attrition matchups and supports plans that invest counters on key attackers. The art and flavor place this knight at the head of a column, useful lore that matches its role in limited and constructed decks. Add one to decks that value creature combat math and consistent clock pressure.
Card Details:
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Mana Cost – {2}{W}
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Card Type – Creature
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Subtypes – Human Knight
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Card Text / Rules Text (Printed) – During your turn, this creature has first strike. (It deals combat damage before creatures without first strike.) During your turn, creatures you control with +1/+1 counters on them have first strike.
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Power / Toughness – 3/3