Imprisoned in the Moon Ripple Foil
Imprisoned in the Moon is a compact prison enchantment from Commander: Modern Horizons 3 that plays in multiple roles at once. You can enchant a creature, land, or planeswalker, and the effect is immediate: the enchanted permanent becomes a colorless land with {T}: Add {C} and loses all other card types and abilities. In practice this buys you tempo by removing a threat or stalling a critical mana source without removing the card from the battlefield. The aura stays on the battlefield while you navigate the table, and in multiplayer games, locking a dominant option can swing the pace of the game. Flavor text reads: Only one vault was great enough to hold Emrakul.
From a deck-building perspective, Imprisoned in the Moon is a flexible answer to heavy threats and mana engines alike. It fits well in control and tempo shells where you want to disrupt an opposing threat while keeping your board intact. Because the aura changes the nature of the permanent rather than removing it, you must watch how your own permanents interact with the new reality. In a wide Commander game, a timely play can convert an opponent's key attacker or mana base into a harmless state, buying you time to assemble your win plan.
Card Details:
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Mana Cost – {2}{U}
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Card Type – Enchantment — Aura
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Subtypes – Aura
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Card Text / Rules Text (Printed) – Enchant creature, land, or planeswalker. Enchanted permanent is a colorless land with {T}: Add {C} and loses all other card types and abilities.
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Power / Toughness – —
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Loyalty – —