Silent Draw: Hunter's Bow
Hunter's Bow brings a tactical edge to creature combat by converting a single investment into immediate pressure and ongoing defense. When it enters the battlefield you attach it to a creature you control and that creature immediately deals damage equal to its power to up to one target creature you do not control. In practice this turns a vanishing blocker into a precision deterrent and rewards board reads that prioritize which trade matters most.
This uncommon Artifact Equipment offers more than a one shot. The equipped creature gains reach and ward 2, making it more resilient to spot removal and able to hold the line against flyers. With Equip 1 the Bow is economical to move between attackers and blockers as the game state shifts. The card printed here is an English light play foil from Universes Beyond Assassin's Creed and will appeal to players building efficient green artifact packages or anyone who values modular interaction and tempo. Add it to sideboard plans or main deck lists where targeted removal and surprise trades matter. Pick it up and tune your board control strategy today.
Card Details:
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Mana Cost – {1}{G}
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Card Type – Artifact — Equipment
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Subtypes – Equipment
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Card Text / Rules Text (Printed) – When Hunter's Bow enters the battlefield, attach it to target creature you control. That creature deals damage equal to its power to up to one target creature you don't control. Equipped creature has reach and ward 2. Equip 1.
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Power / Toughness – N A