Highway Robbery — Two Cards for a Cost
Highway Robbery is a compact red sorcery that trades small resources for card advantage. Cast for {1}{R} and you may discard a card or sacrifice a land. If you do, draw two cards. The choice fits aggressive lines and midrange reshuffles alike and gives you an evasive outlet when your hand is clogged or your board needs pruning.
Plot adds a later game plan. Pay {1}{R} to exile this from your hand and cast it for free on a future turn as a sorcery. That makes Highway Robbery useful both as an immediate tutor for answers and as a planned refill after a big commit. From a lore angle the card reads like a raid at midday where profit is immediate and the getaway is already planned.
Card Details:
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Mana Cost – {1}{R}
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Card Type – Sorcery
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Subtypes –
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Card Text / Rules Text (Printed) – You may discard a card or sacrifice a land. If you do, draw two cards.
Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) -
Power / Toughness –
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Rarity – Common
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Set – Outlaws of Thunder Junction
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Language – English
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Condition – Light Play