Float Like a Graft
Helium Squirter is a compact toolkit for blue midrange and token strategies. The creature Helium Squirter enters with three +1/+1 counters thanks to Graft 3, which makes it both a buffer and a steady source of counters to push creatures into trades or threats. Its activated ability gives any creature with a +1/+1 counter flying for one mana, so this card trades incremental board development for occasional evasive reach. In practice it slots into decks that want to move counters around while reserving tempo for a late surprise in the air.
On Ravnica streets this Beast Mutant reads like a bureaucratic lab apparatus. Use it to seed early creatures or to turn a defensive wall into an attacker that avoids blockers. Helium Squirter rewards timing and sequencing. Play it on turn five, protect your counter sinks, and you have a recurring avenue to convert ground presence into damage through careful counter placement and a single blue mana to punch through defenses.
Card Details:
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Mana Cost – {4}{U}
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Card Type – Creature
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Subtypes – Beast Mutant
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Card Text / Rules Text (Printed) – Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) 1: Target creature with a +1/+1 counter on it gains flying until end of turn.
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Power / Toughness – 0/0