Skyfall Split: Heaven // Earth
Heaven // Earth is a flexible split spell that reads like a toolkit for board control. Heaven deals X damage to each creature with flying and functions as a scalable instant to answer flyers when you need it. Earth carries aftermath so you can cast it from the graveyard and deal X damage to nonflying creatures as a sorcery, which gives you a two stage removal plan across a single cast and a later cleanup.
Use Heaven for immediate interaction to protect your commander or stabilize the air. Use Earth from the graveyard to clear ground threats after an exchange or after a sweep by your opponent. The dual nature rewards players who sequence their X values and resource tracking carefully and it fits well in decks that want efficient answers in both combat steps and the late game graveyard window.
Card Details:
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Mana Cost – Heaven: {X}{G} Earth: {X}{R}{R}
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Card Type – Instant // Sorcery
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Subtypes – —
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Card Text / Rules Text (Printed) – Heaven deals X damage to each creature with flying. Aftermath. (Cast this spell only from your graveyard. Then exile it.) Earth deals X damage to each creature without flying.
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Power / Toughness – —