Hazard of the Dunes — Desert Wurm for Board Control
Hazard of the Dunes is a sturdy green wurm that anchors midrange and ramp lists with reliable combat stats and built in reach. The card name tells you what to expect on the battlefield: a 4/4 with trample and reach that pressures ground blockers and trades favorably with flyers. The Aetherdrift art on this Light Play Foil shows scale and motion that reads clearly through the foil, making it a practical inclusion in decks that want a resilient finisher without overcomplicating the curve.
The exhaust ability gives Hazard of the Dunes a late game upgrade path. Paying 6 and a green to place three +1/+1 counters turns a dependable combatant into a real landmark on the board while keeping interactions straightforward. Use it where you intend to hold the board and close out games over a few turns. If you build around counters or untap tricks the wurm becomes even more efficient, and the English foil is a clean pick for play or display.
Card Details:
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Mana Cost – {3}{G}
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Card Type – Creature
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Subtypes – Wurm
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Card Text / Rules Text (Printed) – Trample, reach. Exhaust 6{G}: Put three +1/+1 counters on this creature. (Activate each exhaust ability only once.)
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Power / Toughness – 4/4
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Language and Style – English Light Play Foil from Aetherdrift