Harrow the Landsmith
Harrow is a compact acceleration tool that turns a single land into two, letting you skip the slow ramp turns and push your curve forward. Castable at instant speed for {2}{G}, Harrow demands a land sacrifice as an additional cost and then searches your library for up to two basic land cards to put onto the battlefield. That interaction reads cleanly on the stack and pairs well with fetchlands, lands that enter tapped, or cards that care about sacrifice triggers.
In Commander shells built around landfall, big spells, or explosive mana combos, Harrow gives reliable color fixing and tempo. The card functions as both a tutor and a tempo play; you gain two lands immediately but lose a land resource to pay for casting. Practical players will slot Harrow where it smooths mana when you need it most or enable a late turn surge. Add this near mint English printing to decks that value consistent ramp and tight sequencing.
Card Details:
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Mana Cost – {2}{G}
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Card Type – Instant
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Subtypes –
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Card Text / Rules Text (Printed) – As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
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Power / Toughness – Not applicable
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Loyalty – Not applicable