Skyback Recall
Gust of Wind is a compact, tactical sorcery that rewards air superiority. At a base cost of {3}{U} the spell becomes significantly cheaper when you already have a flying threat on board, dropping by {2} and letting you tempo out an opponent's permanent while replenishing your hand. Use it to peel away key artifacts, enchantments, or creatures and immediately follow up with pressure from your flyers.
The card reads simply and cleanly: return target nonland permanent you do not control to its owner's hand and draw a card. It fits naturally into control shells that trade tempo for value, into tempo builds that want to protect a flying force, or into limited decks that capitalize on air dominance. Light Play condition plus Foundations Jumpstart printing makes this a practical pick for play or sleeve.
Card Details:
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Mana Cost – {3}{U}
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Card Type – Sorcery
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Subtypes –
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Card Text / Rules Text (Printed) – This spell costs {2} less to cast if you control a creature with flying. Return target nonland permanent you don't control to its owner's hand. Draw a card.
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Power / Toughness – N A
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Rarity – Common
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Set – Foundations Jumpstart
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Language – English
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Condition – Light Play
Pick up Gust of Wind to shore up tempo lines and keep your air game intact. Add it to your deck and test how one bounce plus a draw refines your sequencing.