Shielding Spirits on a Whim
Guardian of Faith brings a unique blend of protection and timing to any white deck seeking to outmaneuver opponents in Adventures in the Forgotten Realms. With Flash granting immediate presence at instant speed, this 3/2 Spirit Knight can slip into combat unexpectedly, while Vigilance ensures it remains ready to block or attack without tapping. The card’s signature ability to phase out any number of other target creatures you control upon entering the battlefield offers a strategic sanctuary, preserving key threats or blockers from removal or unfavorable combat situations until your next turn. This phasing mechanic introduces a tactical layer often leveraged alongside cards that benefit from creatures temporarily leaving and re-entering the battlefield.
Combining well with cards that trigger on creatures entering or leaving the battlefield, Guardian of Faith excels in decks that prize board control and tempo shifts. Its ability to protect your creatures while maintaining offensive readiness fits naturally within white’s ethos of defense and resilience, making it a versatile pick for both casual skirmishes and competitive play. For players looking to optimize synergy, pairing this card with flicker or exile-return effects can amplify its impact, locking down the board state while setting up powerful plays.
Card Details:
- Mana Cost: {1}{W}{W}
- Card Type: Creature
- Subtypes: Spirit Knight
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Card Text / Rules Text: Flash
Vigilance
When Guardian of Faith enters the battlefield, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don’t exist until their controller’s next turn.) - Power / Toughness: 3/2