Gnarlid Colony — Grow the Board
Gnarlid Colony is a practical one drop for green decks that want early pressure and scalable threats. For {1}{G} you get a 2 2 body that trades favorably in early combat and turns into a miniature engine when you pay the kicker. Kicker {2}{G} lets the card enter with two +1/+1 counters, which converts the Colony into a resilient three five or supports counter synergies with +1/+1 themes and proliferate effects.
Beyond stats, Gnarlid Colony grants a simple but effective anthem effect. Each creature you control with a +1/+1 counter on it has trample, which turns incremental buffs into real clock advantage and forces opponents to make awkward blocks. Use it in token lists or in decks that put counters on creatures to turn incremental value into consistent damage. The art and name fit the Foundations Jumpstart ethos by suggesting a spreading menace rather than a single superstar.
Card Details:
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Mana Cost – {1}{G}
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Card Type – Creature / Beast
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Subtypes – Beast
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Card Text / Rules Text (Printed) – Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) If Gnarlid Colony was kicked, it enters with two +1/+1 counters on it. Each creature you control with a +1/+1 counter on it has trample.
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Power / Toughness – 2/2