Awaken the Dawn with Glorious Sunrise!
Step into the illuminating charm of Glorious Sunrise, a rare enchantment from the Innistrad: Crimson Vow set that beckons the dawn of new strategies. At the start of your combat phase, you can empower your creatures, granting them a robust +1/+1 and trample until the end of the turn. Pair this with creatures like Tarmogoyf or Ghor-Clan Rampager, and watch as your board presence becomes overwhelming. Additionally, you can transform your lands into mana sources that can fuel your next big play, making every turn a potential game-changer.
But that’s not all; Glorious Sunrise also rewards clever plays by allowing you to draw a card whenever you control a creature with power three or greater. This synergy not only enhances your hand but also maintains the momentum needed to outpace your opponent. Whether you’re building a creature-heavy deck or just want to add a touch of brilliance to your strategy, this card is a must-have for players looking to bask in the glory of strategic gameplay.
Card Details:
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Mana Cost: {3}{G}{G}
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Card Type: Enchantment
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Subtypes: None
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Card Text / Rules Text (Printed): At the beginning of combat on your turn, choose one — Creatures you control get +1/+1 and gain trample until end of turn; or target land gains “{T}: Add {G}{G}” until end of turn; or draw a card if you control a creature with power 3 or greater.
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Power / Toughness: N/A
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Loyalty: N/A