Hydra of the Growing Gambit
Genesis Hydra is a reliable toolbox in green decks that trade card drawing for a chance at immediate board presence. Casting Genesis Hydra with a large X lets you dig for a nonland permanent and drop it straight onto the battlefield while the Hydra itself arrives with X +1/+1 counters. That interaction rewards careful deck construction and sequencing because the spell can both fetch a threat and become a threat in its own right.
Use Genesis Hydra in midrange or ramp shells where you can reliably hit a high X value. The reveal mechanic scales with investment so the card functions as a tutor when you pay into it and as a scalable finisher when you do not. The art and name fit Outlaws of Thunder Junction by leaning into unpredictable growth and frontier power rather than subtlety.
Card Details:
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Mana Cost – {X}{G}{G}
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Card Type – Creature
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Subtypes – Plant Hydra
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Card Text / Rules Text (Printed) – When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library. Genesis Hydra enters the battlefield with X +1/+1 counters on it.
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Power / Toughness – 0/0