Furycalm Snarl — Dual Land with a Practical Twist
Furycalm Snarl is a utility land that reads the table and asks for a small commitment. As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you do not, Furycalm Snarl enters the battlefield tapped. Tap it for either {R} or {W} once it is active. The card rewards hands that are already committed to either color and gives you a way to smooth early mana without needing other fetches or fast lands.
In Commander shells that mix red and white, Furycalm Snarl is a tidy inclusion. It is simple in function but impactful in play. Reveal a matching land to keep your tempo or accept a tapped land to preserve card secrecy. The art and title suit the Lost Caverns theme by suggesting volatility held in check. Treat it as a low friction mana fixer that slots into decks where consistent color access matters more than raw speed.
Card Details:
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Mana Cost —
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Card Type — Land
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Subtypes —
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Card Text / Rules Text (Printed) — As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you do not, Furycalm Snarl enters the battlefield tapped. {T}: Add {R} or {W}.
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Power / Toughness —
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Loyalty —