Quick Fingers, Cleaner Lines
Fugitive Codebreaker is a small red threat that moves the game forward immediately. For a single red and one generic mana you get a 2/1 Goblin Rogue with haste and prowess which rewards a spell heavy plan and punishes slow turns. The disguise mechanic lets you present a 2/2 ward creature for three mana then flip it later, with the face up cost reduced by each instant and sorcery in your graveyard so it scales with your play pattern.
Flipping the Codebreaker trades your current hand for three new cards which is a concise way to reset options while refilling momentum. Use it to refuel after a burn sequence or to refocus when your hand stalls. It sits comfortably in aggressive decks and in spell oriented builds that want a low investment threat plus a reliable card advantage engine. A touch of Karlov Manor intrigue suggests this goblin prefers loose ends and locked doors, so expect it to sneak value when you least expect it.
Card Details:
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Mana Cost – {1}{R}
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Card Type – Creature
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Subtypes – Goblin Rogue
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Card Text / Rules Text (Printed) – Prowess, haste
Disguise 5R. This cost is reduced by 1 for each instant and sorcery card in your graveyard. (You may cast this card face down for 3 as a 2/2 creature with ward 2. Turn it face up any time for its disguise cost.)
When Fugitive Codebreaker is turned face up, discard your hand, then draw three cards.
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Power / Toughness – 2/1