Invisible Intrigue Awaits
Meet the Flitting Guerrilla, your new silent partner in stealthy schemes. With its cunning Flying ability, this Faerie Rogue glides over the battlefield, ready to disrupt your opponents' plans while keeping yours under wraps. When it bites the dust, it brings both mischief and mayhem, forcing each player to mill two cards. But wait, there’s more! You have the chance to exile the Flitting Guerrilla for a strategic comeback. Put a creature or battle card from your graveyard right where you want it—on top of your library—for the next turn’s play. Now that's a clever way to turn the tide.
In the vibrant world of March of the Machine, where cunning strategies reign supreme, this card shines especially well alongside other milling champions like Mesmeric Orb or Mind Funeral. The synergy between these cards can create an opponent’s nightmare, with layers of strategy and surprise. Use the Flitting Guerrilla to control the tempo and take the upper hand. Time to outsmart your foes!
Card Details:
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Mana Cost: {2}{B}
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Card Type: Creature
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Subtypes: Faerie Rogue
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Card Text / Rules Text (Printed): Flying
When Flitting Guerrilla dies, each player mills two cards. Then you may exile Flitting Guerrilla. When you do, put target creature or battle card from your graveyard on top of your library. (To mill two cards, a player puts the top two cards of their library into their graveyard.)
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Power / Toughness: 2/2
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Loyalty: N/A